Build
How to construct a competitive deck — card roles, ratios, structure, and testing.
- 1
What Makes a Deck Work
The philosophy behind competitive deck construction — why 60 cards is a constraint that demands focus, and how consistency beats raw power.
- 2
Your Attack Plan
Choosing your main attacker, supporting it with secondary attackers, and understanding the prize trade that determines who wins.
- 3
Draw and Search
Building a draw engine that keeps cards flowing and a search package that finds the right pieces at the right time.
- 4
Energy and Acceleration
How to power your attacks on time — energy counts, acceleration methods, special energy, and the math behind hitting attachments.
- 5
Consistency and Setup
Making your deck do the same thing every game — ball counts, evolution lines, bench setup, and the cards that tie your strategy together.
- 6
Gusting and Prize Targeting
Choosing your knockouts instead of taking what your opponent gives you — gust effects, target selection, and controlling the prize trade.
- 7
Switching and Mobility
Getting your Pokémon in and out of the Active spot — switch cards, pivot Pokémon, retreat cost, and denying prizes through mobility.
- 8
Disruption and Control
Slowing your opponent down — hand disruption, ability lock, resource removal, and when disruption earns its deck slots.
- 9
Recovery and Tech
Getting resources back after they're used or discarded — recovery cards, tech slots, flex picks, and adapting your list to the metagame.
- 10
The Deck Stencil
A starting template for building any competitive deck — standard ratios, the skeleton approach, and how to fill your 60 cards with purpose.
- 11
Testing and Iteration
How to refine your deck through deliberate testing — goldfishing, live play, what to track, when to cut cards, and learning from established lists.